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Digimon Shambala Deck List and Matchups After EX-13
EX-13 knocked Shambala off the top, but one pilot keeps top-cutting with the same 50 cards.
Our callPlay it if you already own it: Tier 2 after EX-13, 19-13-4 across ten lists. Copy Penguin22's October 18 build and expect Glowing Dawn to be your problem.
If you already own the cards, keep your Shambala deck list together: it slid to Tier 2 after EX-13, not off the map. If you're buying in fresh, build Examon instead. The list below is the one we'd copy, Penguin22's 50 cards from October 18, with a reason for every slot and the matchups behind it.

Players split the name. DigimonCard.io files it as Shambala, streamers call the Susanoomon version "Toho Braves," and on Reddit u/Pitiful-Bee-4453 stopped a thread to ask "Shambala or TB? They're two different things." This page covers the Susanoomon build (the TB cards), the one with tournament results.
Updated October 20, 2026: rebuilt from post-EX-13 results. The September BT-26 picture, with Shambala ranked first, is gone; see the correction at the end.
The Shambala deck list: Penguin22, October 18
Penguin22 took second at Eagle's Nest S11W3.9 (16 players, 3-0-1) with this list. It's the same pilot who won the September 11 BT-26 webcam local with Shambala and took third on October 12 (19 players, 4-1), beating an Examon in the last round.
| Level | Card | Number | Colors | Copies |
|---|---|---|---|---|
| Egg | Onibimon | EX12-004 | Purple | 4 |
| 3 | Wankomon | EX12-009 | Red | 4 |
| 3 | Hanimon | EX12-061 | Purple | 4 |
| 3 | Kotemon | BT26-008 | Red | 1 |
| 3 | Gasamon | EX12-020 | Blue | 1 |
| 4 | Kokeshimon | EX12-062 | Purple | 4 |
| 4 | Manekimon | BT26-012 | Red, yellow | 2 |
| 4 | Shellmon | EX12-026 | Blue | 2 |
| 4 | Musyamon | BT26-013 | Red, purple | 1 |
| 5 | Shishimamon | EX12-046 | Yellow, red | 4 |
| 5 | Karakurumon | EX12-063 | Purple, green | 2 |
| 5 | Dinobeemon | BT16-077 | Purple, red | 1 |
| 5 | Darumamon | BT26-014 | Red, yellow | 1 |
| 5 | MarineBullmon | EX12-031 | Blue, yellow | 1 |
| 6 | Kaguyamon | EX12-065 | Purple, green | 4 |
| 6 | Ryugumon | EX12-036 | Blue, yellow | 2 |
| 6 | Amaterasumon | EX12-047 | Yellow, red | 2 |
| 7 | Susanoomon | EX12-076 | Yellow, white | 3 |
| Tamer | Kunlun | BT26-104 | White | 3 |
| Tamer | Analog Youth | EX1-066 | White | 1 |
| Option | Sanmyojin Arrival | EX12-070 | Yellow, green | 4 |
| Option | Genshi Continent & Ashino Island | EX12-074 | White | 3 |
That's 39 Digimon, 4 Tamers and 7 Options, plus four Digi-Eggs. The core barely moves between players: all ten Shambala lists we counted play the same 18 cards, and none of them added an EX-13 card.
Why each card is in the Shambala deck list
The Lv.3 openers. Wankomon is the best card in the deck: [On Play] it reveals three and takes one Shambala card and one TB card, so it digs for the next level and the payoff at once. Hanimon trashes a Puppet or TB card to draw two, which also loads the trash for Kaguyamon later. Kotemon (gives a Shambala Digimon Piercing and +3000 DP) and Gasamon (cheaper TB digivolves) are one-offs that start the red and blue lines.
The Lv.4 bridges. Kokeshimon is removal: delete one of your own Digimon to delete an opposing Lv.4 or lower. Shellmon blocks and strips two digivolution cards off a rival stack. Musyamon blocks, and on play you can trash a card to delete a 6000 DP or smaller Digimon. Manekimon is here for its red and yellow.
The Lv.5 engine. Shishimamon is the four-of for a reason. It hits one opposing Digimon with -3000 DP and Security A. -1, digivolves cheaper into a TB card when the opponent's security drops, and as an inherited effect plays a 5000 DP or smaller TB Digimon free after an attack. Karakurumon suspends an opposing Digimon or Tamer, and when it's deleted it replays a Lv.4 or lower Puppet or TB Digimon from the trash. Dinobeemon, Darumamon and MarineBullmon are single color patches.
The Lv.6 wall. Kaguyamon is why the deck is hard to attack into. It gives every Puppet and TB Digimon Blocker and Retaliation, replays a cost 5 or lower Puppet or Shambala card from the trash when it comes in or attacks, and comes back with Fortitude. Ryugumon carries Barrier and Evade and when your Digimon come in, one opposing Digimon can't use [When Digivolving] effects or suspend. Amaterasumon deletes the lowest-DP Digimon, swings with Security A. +1 and Piercing, and goes back on top of security with Ascension when it dies.
Card image: Bandai, Digital World Shambala official product page (Japanese printing).
The finisher. Susanoomon has Rush, Raid and Blocker and gives the whole opposing board -3000 DP for each color under it. When it attacks it puts an opposing Digimon on top of their security; with four or more colors it then trashes that card and adds one to your own security. Every digivolve in this deck keys off the Shambala trait rather than a color, so a stack like Hanimon, Kokeshimon, Shishimamon, Kaguyamon already shows purple, yellow, red and green before Susanoomon lands.
Card image: Bandai, Digital World Shambala official product page (Japanese printing).
Tamers and Options. Kunlun gains a memory at the start of each main phase, trashes a Shambala card to draw two when played, plays free from security, and with a Tentei Hachibushu Digimon out can cast a Shambala Option free at end of turn. Analog Youth digs a Digimon and refunds memory when a big stack dies. Sanmyojin Arrival draws two, then sits in the battle area to drop a Sanmyojin Digimon (Kaguyamon, Ryugumon, Amaterasumon) free when a Lv.5+ TB Digimon leaves. Genshi Continent swaps your bottom security into hand and plays a Shambala card three cheaper, and from security it plays a cost 5 or lower Shambala card free.
Opening hands and security
We shuffled Penguin22's list 100,000 times with the setup from the official rules (draw five, one optional redraw, then five cards to security), redrawing only hands with no Lv.3:
| Opening check | Share of games |
|---|---|
| A Lv.3 Digimon in the first five | 69% |
| A Lv.3 Digimon after one redraw | 90% |
| Wankomon or Hanimon in the first five | 60% |
| Two or more Lv.6/Lv.7 cards in the first five | 30% |
| Kunlun, Sanmyojin Arrival or Genshi Continent in security | 69% |
| Kunlun in security | 28% |
Two things fall out of that. Redraw any hand without a Lv.3: it takes you from roughly two hands in three to nine in ten. And almost one hand in three holds two heavy cards, which is fine; they're the cards Wankomon and Hanimon are digging toward, so keep them if a Lv.3 is there. The security numbers are the hidden strength. In most games at least one of your five security cards hits back.
How the Shambala deck list does in matchups
These are match records of the ten Shambala lists from October 3 to 19 against each deck, byes and mirrors left out. The samples are tiny, so read them as hints.
| Opponent | Shambala's record |
|---|---|
| Examon | 2-1 |
| Glowing Dawn | 1-2 |
| Data Squad | 1-1-1 |
| Jupitermon | 2-0 |
| Ceresmon | 0-2 |
| Lists that fit no archetype | 7-2-2 |
The Examon wins matter most, because Examon is the deck to beat. Glowing Dawn is the one we'd worry about: it swarms, and on DigimonCard.io's two-week tier list Shambala sits sixth, behind the Tier 1 trio, Jupitermon and Chronicle. Players on the other side of the table say the same thing. On a thread about beating Shambala, u/Raikariaa suggested "tech in a copy or two of Poseidomon to floodgate wide boards," and u/Coorowko_ said the Rosemon Ravemon deck "does okay into TB if you can get Ravemon going quick enough."
DDOUGHY's BT-26 feature match against Jupitermon is a good watch for the Kaguyamon board in action.
What we'd change
Nothing in the core. We'd copy Penguin22's purple-heavy split (four Kokeshimon, four Kaguyamon, three Kunlun, two Amaterasumon) over the three-Amaterasumon builds most other players registered, because it's the version with two top-three finishes in 16-plus player events since EX-13. If your local is full of Glowing Dawn, the third Amaterasumon is the first swap we'd test, cutting the Darumamon: it deletes the smallest body every time it comes in, and a swarm is all small bodies. Skip Kunlun's Imperial Decree: three lists tried it and none finished above fifth.
For the format around it, read the EX-13 Chivalrous XIII set guide for what the new set added, and our Digimon Card Game guide if memory and Digi-Eggs are still new to you.
How we checked this: on October 20, 2026 we pulled every Digimon event dated October 3 to 19 from the Limitless Play API, kept the ten lists our archetype rules sort as Shambala, counted their cards and match records, and ran 100,000 opening hands on Penguin22's list (scripts/sims/digimon-shambala-ex13.py). Card text is from DigimonCard.io's card database and Bandai's official card list.
Correction (October 20, 2026): an earlier version of this guide said Shambala was ranked first. That came from DigimonCard.io's BT-26 snapshot in September. After EX-13 released on October 2, Shambala dropped to Tier 2 in our post-EX-13 tier list, and the guide now uses October results.
Correction (October 24, 2026): the note above first dated EX-13's English release to October 3, which is the Asia English date. The version sold in the US and Europe came out on October 2, per Bandai's global English EX-13 page.
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About the author
Pen name for the Shonen TCG desk's tournament coverage, format analysis and cross-game comparisons.
- Results taken from event pages and standings
- Other games checked against their own official rules
- Opinions marked as ours, with the reason
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