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Mega Blaziken ex Greninja Deck Guide: Pokemon TCG Pocket

15 min readBy Mika Santos

This Mega Blaziken ex Greninja deck guide covers the current Fire shell in Pokemon TCG Pocket, using the official deck explorer's latest dated sample instead of treating a single list as a permanent metagame truth. The plan is to evolve quickly, attack for 120, and use Greninja, Burn, and Fire recovery to turn a narrow knockout into a winning exchange.

Official card art shows Mega Blaziken ex unleashing a fiery Mega Burning attack

TL;DR: The official deck page updated September 27 reports a 52.7% win rate across 89 samples, 548 games, and 26 tournaments in its August 28 through September 19 window. B1-036B1-036 card artB1-036 Mega Blaziken ex deals 120 and can Burn the opponent's Active Pokémon, while A1-089A1-089 card artA1-089 Greninja supplies Bench damage without changing the deck's Fire Energy Zone.

Mega Blaziken ex Greninja deck? (quick answer)

Yes, it is a real but smaller-sample archetype in the current Pokemon TCG Pocket field. The official deck page updated September 27 records a 1.7% meta share, a 52.7% win rate, 89 deck samples, 548 games, 26 tournaments, and a best finish of first. Its data window runs from August 28 through September 19. That is enough to confirm the deck is competitive, but not enough to call it the format's safest choice.

The list stays on Fire Energy. Mega Blaziken ex is the primary attacker, Combusken and Rare Candy accelerate the evolution line, and Greninja adds damage to a Benched target without requiring Water Energy. Heatmor can soften a Bench, while Castform Sunny Form and Mega Blaziken's Burn effects make the final damage totals less predictable for the opponent.

The archetype is distinct from the site's Mega Sceptile ex Greninja guide. Shared Greninja support does not make the decks interchangeable. Sceptile builds a Grass Stage 2 shell and uses a different main attack plan. This list is a Fire evolution deck that uses discarded Energy, Burn, and a faster 120-damage attack to set the pace.

Dual Fusion's Mega Greninja ex is a different card again: a Water and Darkness Stage 2 that also evolves from Frogadier, with the 100-damage Splash of Darkness attack. Our guide to Pokemon TCG Pocket dual type cards covers how its two types work.

Key takeaways for the Mega Blaziken ex Greninja deck

  • The official page reports a 52.7% win rate and a best finish of first in a 548-game dated window.
  • Fire is the primary Energy in 89.9% of tracked lists, so do not dilute the Energy Zone for Greninja.
  • Mega Blaziken ex's attack deals 120 and Mega Burning discards Fire Energy to Burn the opponent's Active Pokémon.
  • Greninja's Water Shuriken adds 20 damage to a chosen opposing Pokémon, making its Bench damage useful even without Water Energy.
  • Flame Patch attaches a Fire Energy from the discard pile to the Active Fire Pokémon, recovering the cost of Mega Burning.
  • Torchic and Rare Candy are the first setup priorities. A Greninja line is valuable only when the Fire attacker is also developing.
  • Heatmor can put 30 damage on a Benched Pokémon, and Castform Sunny Form can Burn when a Stadium is in play.
  • The official list has a compact 20-card reconstruction, so test flex changes against a defined matchup rather than changing the whole shell.

Mega Blaziken ex Greninja deck core: Fire pressure with Water Shuriken support

Mega Blaziken ex is the deck's main attacker. Its attack deals 120, enough to threaten many of the format's key Pokémon without requiring a complicated damage engine. Its Mega Burning effect discards Fire Energy from the Pokémon and makes the opponent's Active Pokémon Burned. The effect is optional value attached to the attack, not a reason to discard Energy every turn automatically.

The right moment for Mega Burning is the turn when Burn changes the exchange. If 120 already knocks out the Active Pokémon, keep the Energy unless the Burn can carry damage onto the replacement or force an unfavorable retreat. If the opponent survives at a low number and has no clean answer, the Burn can turn a two-turn race into an immediate knockout at the next check. The best use depends on the opponent's available switch and healing cards.

Mega Blaziken ex is a Stage 2, so the list cannot play as if the first attack is guaranteed. The opening goal is Torchic plus a route to Combusken or Rare Candy, with a second Basic on the Bench. A hand with only the final attacker and Flame Patch looks powerful but does nothing if the first Pokémon is removed before the evolution turn.

B1-033B1-033 card artB1-033 Torchic is the essential Basic. The official list uses two copies because losing the first one should not end the deck's plan. It can attack for a small amount when necessary, but its important role is to create the Stage 2 path. Put one Active only when it can survive or when the opponent has no immediate pressure. Otherwise, preserve it on the Bench and use a temporary Basic to buy time.

B1-034B1-034 card artB1-034 Combusken is the middle step. Its 50-damage attack can finish a damaged target, but the card is primarily there to reach Mega Blaziken ex. Direct evolution is slower than Rare Candy but preserves the Item for a later line. Use the faster route when a turn of tempo creates the first knockout; use the ordinary route when the opponent cannot punish the extra turn.

Official card art showing Torchic as the first step of the Mega Blaziken evolution line Torchic is the setup body the deck must protect before its Fire attack can carry the game.

Greninja is the support attacker. Its Water Shuriken places 20 damage on a chosen opposing Pokémon, which can create a future knockout for Mega Blaziken ex or Heatmor. Greninja does not ask the Energy Zone for Water Energy in this deck. That is why it can fit beside a Fire Stage 2 without weakening Mega Burning's Energy plan.

Greninja should usually remain on the Bench until the chip changes the math. Bringing it Active too early exposes a support line that may be more valuable than a small attack. Use Water Shuriken before the Fire attack when the 20 damage reaches 120, 30, or another important threshold. If the opponent has a way to heal or move the target, take the knockout first instead of spreading damage for its own sake.

The official 20-card Mega Blaziken ex Greninja list

The official deck page reconstructs this 20-card list from its 89 tracked samples:

  • 2 Torchic B1-033
  • 2 Mega Blaziken ex B1-036
  • 1 A1-087A1-087 card artA1-087 Froakie A1-087
  • 1 Greninja A1-089
  • 1 Heatmor B1-044
  • 1 Combusken B1-034
  • 1 B3-024B3-024 card artB3-024 Castform Sunny Form B3-024
  • 2 A3-144A3-144 card artA3-144 Rare Candy A3-144
  • 2 P-A-005P-A-005 card artP-A-005 Poké Ball P-A-005
  • 2 P-A-007P-A-007 card artP-A-007 Professor's Research P-A-007
  • 2 B1-225B1-225 card artB1-225 Copycat B1-225
  • 1 A2-150A2-150 card artA2-150 Cyrus A2-150
  • 1 B1-217B1-217 card artB1-217 Flame Patch B1-217
  • 1 B2b-069B2b-069 card artB2b-069 Hiking Trail B2b-069

The six Pokémon and fourteen Trainers create a focused evolution list. The one-of Greninja line is not a second primary deck. It is a support package that adds Bench damage when the Fire line is already doing its job. The same is true of Heatmor and Castform Sunny Form. Do not mulligan away a workable Mega Blaziken opening simply because Greninja is not visible.

Heatmor attacks a Benched opposing Pokémon for 30 damage. It is useful when a small Basic is hiding behind a larger Active attacker, and it can make a later Water Shuriken reach a knockout. Heatmor is also a simple way to create pressure before Mega Blaziken is ready, but do not put it Active when retreating it will cost the only turn the evolution line has.

Castform Sunny Form is a flexible Fire Basic. If a Stadium is in play, its Sunny Scorching attack makes the opponent's Active Pokémon Burned. The card is not a replacement for Mega Blaziken ex, but it creates an extra Burn angle when the opponent expects the main attacker to be the only source of status. Use it when the Stadium condition is already live rather than filling the Bench with a low-impact card.

Flame Patch is the Energy recovery card. It attaches a Fire Energy from the discard pile to your Active Fire Pokémon. That directly supports the Energy cost of Mega Burning, but it is not always correct to play it as soon as a Fire Energy enters the discard. Wait until the Active Pokémon can use the attachment or until recovering the Energy changes the next attack.

Hiking Trail refills a player's hand to three cards at the end of each turn. It can help after Rare Candy and Supporter turns have emptied your hand, but it also gives the opponent cards. Play it when your next turn needs the refill and the opponent receives less value, or when the alternative is passing without an evolution path. It is a timing tool, not a free draw engine.

Rare Candy and Poké Ball are the consistency pieces. Rare Candy makes the Stage 2 turn happen sooner, while Poké Ball gives the list another way to find Torchic, Froakie, or a missing attacker. Professor's Research is the clean redraw, and Copycat is stronger when the opponent has built a large hand. Cyrus can bring a damaged target into range, but hold it when the opponent's Bench is not yet favorable.

GODEEPER: The Pokemon TCG Pocket meta tier list places this smaller Fire sample in context beside the larger Grass and Water archetypes.

Step-by-Step: How to pilot the Mega Blaziken ex Greninja deck

1. Set the Energy Zone to Fire. Mega Blaziken ex and Flame Patch both depend on Fire Energy. Greninja's Water typing is not a reason to add Water to the Zone because Water Shuriken is the support effect that makes the pairing work.

2. Mulligan for Torchic and a draw path. Keep Torchic, Poké Ball, Professor's Research, Copycat, or Rare Candy when the hand has a Basic. A second Basic is important because the first Torchic may be forced Active. Return hands with only Mega Blaziken ex, Flame Patch, and other late cards.

3. Put a second setup body on the Bench. A Bench Froakie or Torchic can become the replacement attacker, while Heatmor can buy time if the opponent opens slowly. Do not fill the Bench automatically. Leave room for Greninja only when the 20 damage will affect the matchup.

4. Choose direct evolution or Rare Candy by tempo. Use Rare Candy when reaching Mega Blaziken ex one turn earlier creates a knockout or prevents the opponent from building their own attacker. Directly evolve through Combusken when the board is safe and preserving Rare Candy matters more than speed.

5. Make the first Mega Burning decision after counting the next turn. Discarding Fire Energy can add Burn, but it can also leave the Active short of the following attack. Check Flame Patch, the next Energy Zone attachment, and the opponent's switching options before paying the cost.

6. Use Greninja's chip before the Fire attack when it changes the number. Water Shuriken is most valuable when it turns Mega Blaziken's 120 into a knockout or makes Heatmor's Bench damage meaningful. If the opponent can heal or move the target, do the Fire attack first and preserve the support Pokémon.

7. Recover Energy with Flame Patch only when the Active can use it. The card attaches to the Active Fire Pokémon. If Mega Blaziken is on the Bench, do not spend Flame Patch just to make the discard pile smaller. Move the correct attacker into position first, then recover the Energy when it creates an attack.

8. Use Heatmor and Castform as tempo bodies, not replacements. A 30-damage Bench attack or a Burn can create a turn, but the deck still needs Mega Blaziken ex to close. Make the small attack when it changes the next knockout, then return to the evolution line.

9. Close with Burn and damage together. The final turn should account for 120 damage, Greninja's 20, Heatmor's 30, and any Burn check. Do not discard the final Fire Energy for a status effect if the opponent can retreat safely and leave Mega Blaziken unable to attack next turn.

Matchup plans for the Mega Blaziken ex Greninja deck

Against Vespiquen ex Shuckle ex, the official Mega Blaziken page's table shows a 73.7% result across 19 games. That is a small matchup sample, but it explains the appeal of the Fire line. Evolve quickly, use Heatmor or Greninja to pressure a Bench Basic, and make Mega Burning matter before Shuckle ex can turn Solid Shell into a second exchange. The Vespiquen ex Shuckle ex guide covers the opposing discard and defense plan.

Against Mega Altaria ex Greninja, the official table identifies a 26.1% result across 23 games, making it the largest risk in this dated sample. Do not assume Greninja support mirrors are equal. The opponent can use its own setup and damage timing to make the Fire evolution awkward. Protect Torchic, save Rare Candy for the turn that changes the race, and avoid putting every Basic on the Bench where a spread plan can punish it.

Against Mega Sceptile ex Greninja, play for the first evolution threshold. The Grass deck can build a Stage 2 attacker while Greninja chips the Bench, but Mega Blaziken ex reaches 120 without asking for a second Energy type. Use Heatmor to pressure a hidden Combee or Froakie only when the Bench attack sets up the next knockout. The Mega Sceptile ex Greninja guide is useful for counting that opposing Stage 2 turn.

Against Suicune ex Baxcalibur, the plan is to attack before the Water engine gets a large Active Pokémon. Mega Blaziken's 120 damage can keep pace if the Stage 2 arrives on time, but a delayed setup may let Suicune ex survive and take the first point. Use Mega Burning when Burn creates the knockout, and keep Flame Patch for the turn after the discard. The Suicune ex Baxcalibur guide shows why a fast first attacker matters.

Against Hydreigon Mega Absol ex, protect the evolution line from hand disruption. Mega Absol ex can reveal the hand and remove a Supporter, so play Torchic and the second Basic before the opponent's first strong attack. Use Copycat while the opposing hand is large, then make Rare Candy happen before Hydreigon's Energy acceleration turns the race around. The Hydreigon Mega Absol ex guide details the hand attack you need to respect.

Official card art showing Greninja with its Water Shuriken support attack Greninja adds Bench damage while the Energy Zone stays on Fire, so its support line does not slow Mega Blaziken's main attack.

Common mistakes with the Mega Blaziken ex Greninja deck

Using Mega Burning on every attack. Burn is valuable only when it changes the knockout or forces a bad switch. Discarding Energy without a recovery or follow-up plan can strand the main attacker.

Treating Greninja as the second main attacker. Water Shuriken is the reason Greninja is in the list, but the deck still needs Fire Energy and Mega Blaziken ex to close. Do not spend the opening hand searching for Greninja while Torchic is missing.

Keeping Rare Candy until the perfect turn. If the opponent can remove Combusken or take the first point, use Rare Candy when the earlier Mega Blaziken changes the race. A saved Item is worthless if the Stage 2 never enters play.

Playing Hiking Trail without comparing hand sizes. The Stadium refills both players to three at the end of a turn. Give the opponent that draw only when your evolution or recovery line gains more from it.

Putting Heatmor Active before the Bench attack matters. Heatmor can create pressure, but retreating it may cost the only turn that Mega Blaziken needs to evolve. Use the small attacker when its 30 damage reaches a real target.

Copying the 20-card sample as an unchangeable rule. The official page has a compact reconstruction, but its 89 samples are smaller than the format's biggest archetypes. Test one slot at a time and track whether the change improves the matchup that actually causes losses.

Frequently Asked Questions

Is the Mega Blaziken ex Greninja deck competitive in Pokemon TCG Pocket? Yes. The official deck page updated September 27 records a 1.7% meta share, a 52.7% win rate, 89 deck samples, 548 games, 26 tournaments, and a best finish of first in its August 28 through September 19 window. The sample is smaller than the format's largest decks, so treat it as a real but less proven archetype.

What Energy does Mega Blaziken ex Greninja use? Use Fire Energy. Fire appears as the primary Energy in 89.9% of the official archetype's tracked lists, and Mega Blaziken ex needs that Energy for its attack and Mega Burning effect. Greninja is a Water Pokémon in the list, but it supplies damage counters and does not require a Water Energy Zone.

What is the core of the Mega Blaziken ex Greninja deck? The core is two Torchic, two Mega Blaziken ex, one Combusken, one Greninja line, two Rare Candy, two Poké Ball, two Professor's Research, two Copycat, and Fire recovery through Flame Patch. Heatmor and Castform Sunny Form are flexible Basic attackers that add Bench pressure and Burn effects.

What should I mulligan for with Mega Blaziken ex? Keep Torchic, Poké Ball, Professor's Research, Rare Candy, and a second Basic when the hand can reach Mega Blaziken ex. Greninja is a useful keep when Froakie or a search path is already present, but do not keep a hand of Stage 2 pieces with no Basic. Return Flame Patch and late cards without a setup body.

What does Mega Blaziken ex's Mega Burning do? Mega Burning discards Fire Energy from Mega Blaziken ex and makes the opponent's Active Pokémon Burned. The attack also deals 120 damage in the official card text. Use the effect when Burn changes the knockout or forces an awkward retreat, and remember that the discarded Energy can be recovered with Flame Patch.

How is this deck different from Mega Sceptile ex Greninja? Both lists use Greninja, but they build around different attackers. Mega Blaziken ex is a Fire Stage 2 that deals 120 and converts discarded Fire Energy into pressure through Mega Burning. Mega Sceptile ex is a Grass evolution shell with a different Energy plan and uses Greninja's Bench damage as its primary support line.

References

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