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FB10 Leaders: All 5 Cross Force Leaders and Which to Pick
Dragon Ball Fusion World FB10 leaders are the five leaders in Cross Force, which launched June 12, 2026 as a 123-card-type set. Bandai's product page lists Son Goku, Vegito, Son Gohan: Youth/Piccolo, Boujack, and Cell. Each brings a distinct mechanic angle, and knowing what each leader does before you buy packs or build a deck will save you time and money. The FB10 set guide covers the full card pool alongside these leader profiles.

TL;DR: FB10 has five leaders. Son Goku uses a direct Red Ki plan, Vegito rewards Blue Evolve sequencing, Son Gohan: Youth/Piccolo has two Awaken paths, Boujack turns Ki and a Battle Card into repeat pressure, and Cell builds a Black Android board. Vegito has a documented regional win, but launch-day rankings are not current tier data. Choose by the mechanic you want to learn, then check recent event results before buying singles.
Which leaders are in Dragon Ball Fusion World FB10? (quick answer)
Five leaders are in FB10 Cross Force, all named in official materials: Son Goku (Red, Ki-based), Vegito (Blue, Evolve-focused), Son Gohan: Youth/Piccolo (Green, Ki and Master's Teachings), Boujack (Yellow, Ki-fueled attacks), and Cell (Black, Android setup). Their exact card text matters more than the old launch-day labels, especially now that the set has been legal for several months.
Dragon Ball Fusion World FB10 leaders: key takeaways
- FB10 launched June 12, 2026 with 5 leaders in a 123-card-type set: Son Goku, Vegito, Son Gohan: Youth/Piccolo, Boujack, and Cell
- Vegito is Blue color, Evolve-focused, Awakens at 4 Life or fewer
- Son Gohan: Youth/Piccolo awakens when your Life is 3 or less or your Battle Area has 3 total Ki
- Cell awakens at 5 Life or less and uses a once-per-turn 1-cost Android deployment skill after Awakening
- Son Goku draws on attack and can turn Battle Area Ki into power after Awakening
- Boujack draws on attack and can trade 2 of its Ki plus one of its own cost-2-or-more Battle Cards for an Active Mode Leader
- Vegito won a reported August 8 regional, while newer event snapshots are smaller and should be read as directional
- There is no source-backed single best beginner leader; compare each plan with your collection and current results
The Fusion World logo marks this guide's card-game context; the leader comparisons below use the official card text.
Dragon Ball Fusion World FB10 leaders: Vegito and Blue Evolve
Vegito is the Blue Leader formed from Son Goku and Vegeta, listed as FB10-025 in Bandai's card database. Its game plan is the set's clearest example of how Evolve can turn a developed Battle Area into a stronger threat.
Its front side draws one card when attacking and awakens when your Life is 4 or less. The awakened side draws one card when attacking, then chooses up to one Battle Card with Evolve and gains 10,000 power for the battle for each card under that card. The earlier Life threshold gives the deck a clear reason to manage damage rather than treating every Life card as untouchable.
The Evolve mechanic means playing a card from your hand on top of a specified Battle Card by paying its Evolve skill cost. The cards underneath remain in the stack, which is why the awakened Vegito skill counts them. This is different from moving energy markers: Evolve preserves the card stack, not energy already spent.
The old day-1 claim that Vegito was automatically the deck to beat is too stale to keep. A community report documented an FB10 Vegito win at the August 8 Rotterdam regional. DeckPlanet's September 14 snapshot showed six Vegito lists in a selected view of 48 decks across four official events. That is useful context, not a complete tier ranking, so check the newest event data before locking in a list.
Son Gohan: Youth/Piccolo leader: Ki and dual Awaken
Son Gohan: Youth/Piccolo is the green FB10-049 Leader, with Son Gohan: Adolescence/Piccolo on its awakened side. It is a Leader card, not an SCR, and its printed text pairs Ki with the Master's Teachings trait.
Its awakened side draws one card when attacking, gives up to one Battle Area Son Gohan with Master's Teachings +1 Ki, and reduces the cost of the next Master's Teachings Piccolo you use that turn by 1. That pushes you toward a Gohan and Piccolo synergy build without requiring a vague "chase card" label.
What makes it different is the two-part Awaken condition printed on FB10-049. You can awaken when your Life is 3 or less, or when the total Ki in your Battle Area reaches 3.
The Ki path gives you an alternative to waiting for damage. Ki markers sit under cards, so the condition asks you to develop the Battle Area while keeping the total at three. Do not confuse this with Son Goku's separate awakened skill, which moves Battle Area Ki onto that Leader.
This gives Gohan a way to reach the awakened side without relying only on damage. Against aggressive decks, it can let you plan around the opponent's attacks. Against control, it gives you a board-development route, although spending turns on Ki still has to fit your curve.
The tradeoff is decision-making. You need to choose when Ki development is worth the tempo, then make the Piccolo discount matter after awakening. That makes the deck a better fit for players who already understand Fusion World's turn structure than for someone looking for the most linear opening.
Cell leader: Android setup and Evolve support
Cell is the black FB10-097 Leader. The card database lists Android as its special trait, and the official product page presents its awakened ability as a way to set up Cell Evolve plays.
Before Awakening, Cell draws one card when attacking and flips when your Life is 5 or less. After Awakening, it draws one card when attacking, gains 5,000 power for the battle, and can pay 1 once per turn to play up to two Android-only Battle Cards with a combined cost of 2 or less. Those low-cost bodies are the setup the product page points toward.
The practical question is sequencing. The Leader supplies a cheap Android deployment line, while the wider FB10 card pool supplies the Cell cards that can use Evolve. Since the complete set is now available, evaluate an actual list and recent results rather than treating the archetype as unrevealed launch speculation.
For competitive players who enjoy sequencing an engine, Cell is a clear test case. For anyone buying into the deck now, check the FB10 meta tier list and the Cell FB10 deck guide against current event results instead of relying on launch-week projections.
This branded Fusion World graphic separates the leader profiles; the official card text is the basis for the comparisons.
Son Goku leader: the straightforward Ki plan
Son Goku is the Red Leader FB10-001, and its plan is the most direct of the five. The front side draws one card when attacking and awakens when your Battle Area has 2 or more total Ki. After Awakening, its attack still draws one card, and its once-per-turn Activate Main skill removes all Ki from your Battle Area and gives the Leader +1 Ki for each marker removed. If its Ki increased during the turn, its attack also gets +10,000 power for that battle. That is a clear plan, but it still asks you to time Ki development and the power boost. The full Son Goku Ki deck guide covers the Super Genki-Dama payoff and a recent Regional result worth knowing about.
Boujack leader: Ki-fueled repeat attacks
Boujack is the Yellow Leader FB10-073. Its front and awakened sides draw one card when attacking. After Awakening, its once-per-turn Activate Main skill reduces its own Ki by 2 and KOs one of your Battle Cards with a cost of 2 or more to switch Boujack to Active Mode. That is a resource-conversion line, not a free hand deployment or protection effect, so the deck has to choose carefully when a second attack is worth the Ki and board cost. The full Boujack deck guide covers its current lines and matchups.
GODEEPER: If you're figuring out which specific cards inside these leader decks are worth pulling, the FB10 chase card breakdown is the companion piece to this guide. Dragon Ball Fusion World FB10 Best Cards to Pull ->
Dragon Ball Fusion World FB10 leaders: choosing your pick
This is the practical question. Here's the direct answer:
Start with Son Goku if you want the most linear first game. Build Ki, meet the two-marker Awaken condition, and use the awakened Leader's Ki conversion when the timing is right. Linear does not mean automatic, but it gives a new player a clean plan to practice.
Pick Son Gohan: Youth/Piccolo if you want mechanical depth. Its two Awaken paths add decision-making, and the Piccolo discount gives the deck a coherent direction. You will need to understand when Ki development is worth giving up another play.
Pick Vegito if you want to practice Evolve sequencing. Its awakened skill rewards a Battle Card stack with Evolve underneath, so the deck asks you to plan the board before the payoff turn.
Pick Boujack or Cell if their resource engine is the draw. Boujack converts its own board and Ki into another attack, while Cell uses cheap Android cards to build toward its wider game plan. Read a current list before deciding which one fits your collection.
For players coming in from the FS01-FS04 starter decks: those are still valid entry points into Fusion World. FB10 boosters build on top of them. If your starter deck already matches the color and play pattern you want, that is a natural path into the FB10 format.
SHOP: Picked your FB10 leader? Check current Dragon Ball Super Card Game prices on TCGPlayer. Shop TCGplayer →
Step-by-Step: Choosing Your FB10 Leader
1. Decide whether you want a linear plan or a layered engine. Son Goku is the clearest Ki loop, while Vegito, Gohan, Boujack, and Cell ask you to sequence a larger board plan.
2. Check your existing starter deck color. If your FS01 through FS04 starter deck matches the color and play pattern you want, use it as an on-ramp into FB10 rather than starting from zero.
3. Weigh your appetite for mechanical complexity. Pick Son Gohan: Youth/Piccolo if you want two Awaken paths and Piccolo synergy. Pick Son Goku if you want the single most linear plan in the set: build Ki, Awaken, and keep swinging.
4. Decide how much deck-building work you want to do. The full 123-card pool is already listed on Bandai's product and card pages, so compare complete lists rather than treating Cell as a pre-reveal experiment.
5. Confirm your pick against current results before buying singles. Check the FB10 meta tier list and recent event reports for how each leader is performing now. Launch-week rankings are historical context, not a guarantee.
6. Read that leader's dedicated deck guide before building your 50-card list. Each leader has a full deck guide with the exact card chain, matchup notes, and budget alternatives so you're not guessing at the supporting cast.
Tips for playing FB10 leaders
Understand the Evolve loop before committing to it. Vegito and Cell both use Evolve support, and Evolve requires a specified Battle Card already in play. The new card is played on top of that card, preserving the stack for effects that count cards underneath. If the board is cleared, the line disappears, so plan your protection and timing around the Battle Area.
For Gohan: know when to chase Ki. The two-part Awaken condition is your edge, but chasing Ki markers blindly can delay your development. If your Life is already at 3 or less, the Life path is available. If your Life is stable, develop Ki only when it fits your curve and plan for the flip at three total Ki.
Track energy and Evolve materials separately. Each turn you charge a card facedown to generate energy. Evolve instead plays a card on top of a specified Battle Card, and its value comes from the resulting stack and card text. Do not assume an Evolve play refunds or moves energy markers.
Read the complete Cell pool before buying. All 123 FB10 card types are now listed, and the official card database gives the Android and Evolve text needed to evaluate the engine. Use a current deck list and results rather than the old launch-week assumption that the support was still unrevealed.
Use the starter decks as a floor, not a ceiling. The FS01-FS04 starter deck guide explains which starter maps most directly onto each FB10 leader before you upgrade. Once you identify your leader, find a current deck list and understand why each card is in it.
FB10 is no longer the newest set on the horizon. Bandai lists FB11 Brightness of Hope for October 16, 2026, with its product page now showing the five new leaders. That does not change how these five FB10 leaders play today, but it is worth knowing the format is not standing still. The FB11 preview covers what is confirmed so far.
Frequently Asked Questions
Who are the leaders in Dragon Ball Fusion World FB10? FB10 Cross Force launched June 12, 2026 with 123 card types and five leaders: Son Goku (FB10-001), Son Goku/Vegeta and Vegito (FB10-025), Son Gohan: Youth/Piccolo and Son Gohan: Adolescence/Piccolo (FB10-049), Boujack (FB10-073), and Cell (FB10-097).
What is Vegito's playstyle in FB10? Vegito is a Blue Leader that awakens when your Life is 4 or less. The awakened side draws on attack, then can gain 10,000 power for the battle for each card under a Battle Card with Evolve. A community report recorded an FB10 Vegito regional win in Rotterdam on August 8, but that result is not a current tier guarantee.
How does Son Gohan: Youth/Piccolo Awaken in FB10? Son Gohan: Youth/Piccolo has two printed Awaken paths: your Life is 3 or less, or your Battle Area has a total of 3 Ki. Its awakened side draws on attack, adds Ki to a Master's Teachings Son Gohan, and reduces the next Master's Teachings Piccolo cost by 1.
Is Cell a good leader in Dragon Ball Fusion World? Cell is the Black FB10 Leader that awakens at 5 Life or less. Its awakened side draws on attack, gains 5,000 power for the battle, and can pay 1 once per turn to play up to two Android-only Battle Cards with a combined cost of 2 or less.
Which FB10 leader is best for beginners? There is no single best beginner leader. Son Goku offers the most linear Ki loop, Vegito teaches Evolve sequencing, Son Gohan: Youth/Piccolo adds a second Awaken route, Boujack converts Ki and a Battle Card into another attack, and Cell asks you to sequence low-cost Android cards. Check current results before buying a competitive list.
What is the Evolve mechanic in Dragon Ball Fusion World? Evolve lets you play a Battle Card from your hand on top of a specified Battle Card by paying the listed skill cost. Cards underneath remain in the stack for effects that count them, but Evolve does not move energy markers. Vegito and Cell use different supporting card pools around the mechanic.
What is the Ki mechanic in Dragon Ball Fusion World? Ki is represented by energy markers placed under cards. Son Gohan: Youth/Piccolo awakens when the total Ki in your Battle Area reaches 3, while awakened Son Goku can remove all Battle Area Ki and add that amount to itself once per turn.
References
- FB10 Cross Force official product page -- Bandai's official listing for the set, including card count, release date, and all five leaders.
- FB10 official card database -- Bandai's current card search for the Cross Force card pool.
- FB10 Son Goku Leader -- Official card text for the Red Ki Leader.
- FB10 Vegito Leader -- Official card text for the Blue Leader.
- FB10 Son Gohan: Youth/Piccolo Leader -- Official card text for the green Leader and both Awaken paths.
- FB10 Boujack Leader -- Official card text for the Yellow Leader.
- FB10 Evolve FAQ -- Official explanation of how Evolve plays a card on top of a specified Battle Card.
- DeckPlanet Fusion World meta snapshot -- Community event snapshot updated September 14, 2026.
- Rotterdam Wave 2 regional report -- Community report of an August 8 FB10 Vegito regional win.
- FB11 Brightness of Hope official product page -- Bandai's current follow-up product page and October 16, 2026 release date.
- TCGPlayer Dragon Ball Super Card Game: card pricing reference
Related Reading
- Dragon Ball Fusion World FB10 Vegito Deck Guide -- Full deck tech for the Evolve leader: how Vegito's Potara fusion chains work and the 50-card list JP pilots ran in week 1.
- Dragon Ball Fusion World Evolve Mechanic Explained -- The complete breakdown of Evolve costs, card stacks, and Evolve effects in FB10.
- Dragon Ball Fusion World Ki Mechanic Explained 2026 -- How Ki markers accumulate, concentrate, and unlock threshold effects, with Gohan's dual Awaken path explained.
- Dragon Ball Fusion World Complete Guide 2026 -- The pillar: how to play Fusion World, all colors, all formats, and how FB10 fits the current meta.
- Dragon Ball Fusion World Vegito Guide FB10 Meta 2026 -- The deep dive on Vegito's S-tier standing: Potara Fusion mechanics, Evolve timing, and how to win every matchup.
- Dragon Ball Fusion World FB10 July Meta Report: Where the FB10 meta stands at 6 weeks post-launch: S-tier leaders, what changed since week 1, and what to play in August.
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Deck guides and meta
Pen name for the Shonen TCG desk's One Piece TCG deck guides, tier lists and meta reports.
- Lists averaged from public tournament results, sample size stated
- Card text quoted from Bandai's official card list
- Opinions marked as ours, with the reason
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