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Shonen TCG · Guides
Dragon Ball Fusion World best leaders FB10: Cross Force leaders ranked by power, ease of play, and meta potential. Vegito, Gohan, Cell compared.

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Dragon Ball Super Card Game Fusion World
The Dragon Ball Fusion World best leaders FB10 question is easier to answer if you separate an FB10-only ranking from the current format. Bandai's English product page lists Cross Force (FB10) for June 12, 2026 and five new Leaders. By September, Story Booster 01 had reshaped tournament results: recent event reports show Vegito (FB10) in the Auckland Top 8 and winning Rotterdam, while other Leaders took the top spots in later events. This guide ranks the five FB10 Leaders by their own game plans and post-launch ceiling, not as a claim that they are the five best Leaders in the entire current format.
TL;DR: For an FB10-only choice, Vegito and Gohan/Piccolo are my S-tier picks, with Cell in A-tier. Son Goku is the easiest starting point, while Boujack has a narrower B-tier plan. Results after Story Booster 01 show that this ranking should not be read as the current full-format tier list.
For an FB10-only choice, I put Vegito first. Its awakened Leader draws 1 and gains 10,000 power for each card under an Evolve card in the Battle Area. The separate FB10-040 Vegito Battle Card can activate up to two eligible Blue On Play skills without their skill costs. Gohan and Cell follow for different reasons: Gohan rewards steady setup, while Cell builds an Android board efficiently. If you're starting out, Son Goku's straightforward Ki plan is the easiest lane.
FB10 puts two mechanics in the spotlight: Evolve and Ki. Getting them right is what separates a useful FB10 ranking from guesswork.
Evolve is a Battle Card skill, not a Leader ability. FB10-040 Vegito can Evolve for 1 onto a Son Goku or Vegeta with a Potara underneath, then its On Play skill can choose up to 2 Blue cards under it with cost 4 or less and activate their On Play skills without skill costs. The FB10 Leader adds a separate payoff: when it attacks, it draws 1 and gains 10,000 power for each card under a Battle Area Evolve card. Cell's black plan uses Evolve cards too, but its awakened Leader instead pays 1 to play up to 2 Android-only Battle Cards whose combined cost is 2 or less.
Ki is the other core system. Ki markers accumulate on cards over the course of a game, and different Leaders spend or check that resource differently. Son Goku Awakens with 2 or more Ki in the Battle Area, then draws 1 and gets +10,000 power for the battle when his own Ki increased that turn. Its once-per-turn Activate Main moves all Ki from the Battle Area onto the Leader, setting up that condition. Gohan/Piccolo Awakens when your life is 3 or less or your total Ki is 3 or more, then adds Ki to a qualifying Son Gohan and reduces the next qualifying Piccolo play by 1 once per turn. Boujack Awakens at 4 or less life or 2 or more Ki, then pays 2 Ki and KOs your own cost-2-or-more Battle Card to switch to Active Mode.
GODEEPER: The FB10 set introduces more than just new leaders. Get the complete rundown on every card type and chase card in Dragon Ball Fusion World FB10 Cross Force Set Guide.
Vegito is my top FB10-only pick, although that judgment should not be mistaken for a current full-format ranking. The Leader's payoff is easy to understand once you separate it from the Evolve card that supplies the stacked cards.
The core loop is to develop Blue cards, use Potara to set up an Evolve card, then let FB10-040 Vegito choose up to 2 eligible Blue cards under it and activate their On Play skills again. Those earlier effects still matter after the cards become part of the stack. That produces a strong tempo turn, but the ceiling depends on having the right cards under the Evolve card first.
He's in S-tier over A-tier because of how his support package from previous sets ports into FB10. There is a deep pool of Goku and Vegeta cards from FB01 through FB09 to test as candidates for the Evolve stack. Building him is not starting from scratch even if FB10 is your first set purchase.
The skill ceiling is real. You need the right Blue cards in hand and stacked under Vegito at the right time, and loose sequencing limits the payoff significantly. But even average timing with Vegito still produces winning games, because the card pool underneath is deep enough to carry you through the mistakes.
Best for: Intermediate to advanced players who want the strongest ceiling and have some DBS Fusion World experience.
Gohan plays more straightforwardly than his SCR association might suggest. Green gives solid early-game options, and the once-per-turn Piccolo cost reduction is intuitive: play toward the threshold, then choose the right qualifying Piccolo card for the discount.
His S-tier case is about consistency rather than peak power. He does not swing as hard as Vegito in a single turn, but the plan gains value whenever Gohan attacks and whenever the once-per-turn Piccolo discount is used well. The dual Awaken condition, life at 3 or less or total Ki at 3 or more, also gives you two routes to the flip.
The Piccolo package from older sets gives him real depth. Cards with the Master's Teachings trait create more meaningful choices around that once-per-turn discount, letting experienced players sequence turns that newer players may miss.
Cell is a genuinely different kind of Leader than the two S-tier picks. After Awakening, its Leader draws 1 and gets +5,000 power when attacking. Its once-per-turn Activate Main costs 1 and plays up to 2 Android-only Battle Cards from hand with a combined cost of 2 or less. That cheap board setup is the key, not a blanket cost reduction.
His SCR card reinforces the plan: it Evolves for 3 from a Cell at cost 4 or more, lands at cost 6 with 40,000 power, and carries Double Strike (dealing 2 damage instead of 1 on attack) plus Activate Battle, which recurs a Battle card from the Drop into a combo for each card in the Combo Area. That's pressure and resource recursion built into the same card, and the Drop recycling gives Cell staying power in longer games.
He's A-tier rather than S-tier in this FB10-only ranking because he does not generate the same multi-action turn as Vegito or the same layered Ki plan as Gohan. What he offers instead is a compact setup engine: if the Android cards in hand line up, Cell turns one paid activation into a developed board and a clear route to Evolve.
GODEEPER: See the complete post-launch tier breakdown with card text and matchup reasoning. Dragon Ball Fusion World FB10 Tier List: 5 Leaders Ranked.
B-tier in this FB10-only ranking means a real game plan with either a narrower window or a lower ceiling than the top three.
Son Goku (Red, Ki) is direct. He Awakens once 2 or more Ki are in the Battle Area, and When Attacking he draws a card and gets +10,000 power for the battle if his own Ki increased that turn, a condition his Activate Main skill lets him guarantee on demand by clearing the Battle Area's Ki onto himself. He has the lowest skill ceiling in FB10, which is exactly why he's the best entry point for new players, and also what caps him at competitive tables. Experienced opponents can see his plan coming from turn one and prepare for it.
Boujack (Yellow) draws 1 whenever it attacks. After Awakening, its once-per-turn Activate Main reduces its Ki by 2, KOs your own Battle Card with a cost of 2 or more, and switches the Leader to Active Mode. The extra attack and draw can create a burst turn, but the self-KO and Ki payment compete with the rest of the Yellow game plan. That is why it sits at B rather than A here.
The Dragon Ball Fusion World complete guide 2026 covers how each color has evolved from FB01 through FB10, which gives every leader on this list the format context they need.
SHOP: Choosing an FB10 leader? Compare current Cross Force listings for Vegito, Cell, and the other leader shells. Shop TCGplayer →
Where you are as a player matters more than what's strongest.
Brand new to DBS Fusion World: Start with Son Goku. His plan is build-Ki-and-attack, so you'll learn energy management, Ki accumulation, and attack sequencing without simultaneously learning a complex leader mechanic.
One set of experience: Gohan. Master's Teachings is the most teachable of the three SCR-backed archetypes. You'll feel the dual Awaken threshold as a clear turning point each game, and the once-per-turn Piccolo discount gives you something concrete to plan toward.
Looking for competitive play within these five: Vegito or Cell. If you prefer proactive, tempo-driven games, go Vegito. If you like building a compact Android board and converting it into Evolve pressure, go Cell. Both need reps to optimize, but neither recommendation replaces checking the current event metagame.
Budget consideration: Son Goku and Boujack do not require an SCR Battle Card for the Leader choice. Vegito, Gohan, and Cell have premium SCR chase versions in the set, but the play recommendation here is about the normal Leader and support cards, not collecting every parallel.
The Ki mechanic in Dragon Ball Fusion World interacts with several of these leaders' ability costs. Understanding how Ki accumulates and gets spent helps at every tier, particularly for Son Goku's Awaken threshold and Boujack's KO ability.
Who is the best leader in Dragon Ball Fusion World FB10? Among FB10's five Leaders, Vegito is my top pick, but that is an FB10-only judgment, not a claim about September's full format. Its awakened Leader draws 1 and gains 10,000 power per card under an Evolve card. FB10-040 Vegito can replay up to two eligible On Play skills.
Which FB10 leader is best for beginners? Son Goku (Red, Ki) is the most beginner-friendly: build Ki, Awaken, and attack with a straightforward power bonus. Gohan/Piccolo is the next step up because its dual Awaken condition is easy to track and its once-per-turn effect discounts the next qualifying Piccolo play.
What is the Evolve mechanic in Dragon Ball Fusion World? Evolve is a Battle Card skill that lets a card play on top of a specified card. FB10-040 Vegito can choose up to 2 Blue cards under it with cost 4 or less and activate their On Play skills without paying those skill costs. The Leader's separate attack effect then rewards having cards under an Evolve card.
Are the SCR leaders worth it? FB10 contains three SCR Battle Cards: Vegito, Son Gohan: Childhood, and Cell. Their mechanics can be powerful, but rarity alone does not prove a current meta position. The five Leaders are separate cards, and the non-SCR Leader printings remain valid choices if you want to learn the set without chasing premium variants.
Is Boujack a good leader in FB10? I place Boujack in B-tier among FB10's five Leaders. After Awakening, its once-per-turn skill reduces its Ki by 2, KOs your own Battle Card with cost 2 or more, and switches the Leader to Active Mode. That creates a second attack and draw, but the self-KO and Ki payment make sequencing more demanding.
Can I play FB10 leaders with cards from older sets? Yes, when those cards meet the current deck and event rules. Vegito can use earlier blue Goku, Vegeta, and Potara support; Gohan uses Master's Teachings Piccolo cards; Cell uses Android cards. Check Bandai's current banned and restricted list before an event, because legality and card restrictions can change independently of the FB10 card text.
About the author

TCG Features & Set Analysis Writer
Anime TCG analyst with a background in competitive card game design history. Writing deep-dives on set mechanics, franchise TCG lore, and why certain card effects break formats.
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