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Shonen TCG · General

Disney Lorcana Attack of the Vine prerelease events land at local game stores on July 17, 2026, giving players their first chance to crack Set 13 packs a full week before the July 24 wide release. If you've never attended a Lorcana prerelease before, or you just want a sharper game plan for this one, this guide covers how sealed play works, how to build the best deck from six random packs, and what to bring on the day.
TL;DR: Attack of the Vine prereleases run July 17, 2026. You open 6 packs and build a 30-card, two-ink deck from what you pull. No outside cards allowed. Bring sleeves, arrive a few minutes early, and focus your build on the two colors with the strongest curves rather than chasing rare cards.
The Disney Lorcana Attack of the Vine prerelease is a Sealed-format event held at local game stores on July 17, 2026. Each player pays entry, receives 6 Attack of the Vine booster packs, opens them at the table, then builds and plays a 30-card deck using only those cards. You keep everything you open.
Stitch - Little Trickster is one of the key characters in this Lorcana format.
Attack of the Vine is the 13th set in Disney Lorcana, following Set 12 Wilds Unknown which released May 15, 2026. The prerelease is the first public event where the new cards are legally playable, scheduled for July 17, exactly one week before the full retail release.
Prereleases do two things for players. They let you get Set 13 cards before anyone else, and they level the playing field because everyone's working from the same randomized pool rather than constructed decks assembled over weeks of collecting.
For stores, prereleases are a community event that kicks off a new set cycle. Most game stores run them in multiple sessions throughout the day, sometimes morning and afternoon, so check your store's schedule in advance. Registration often fills up fast for popular sets.
GODEEPER: The Wilds Unknown sealed format had its own quirks and best-color combinations. Disney Lorcana Wilds Unknown Sealed Guide →
Sealed is one of the two limited formats in Disney Lorcana alongside Draft. The rules aren't complicated.
At the start of the event you receive 6 Attack of the Vine booster packs, sealed and unopened. You open all 6 at the same time once the event organizer signals everyone to begin. From those cards and only those cards, you build a deck.
The rules for sealed deck construction at a Lorcana prerelease:
Once everyone has built their decks, the event runs a set number of rounds (usually 3 to 5 depending on attendance). Each round is a best-of-one or best-of-three match at the store's discretion.
For a deeper look at the core rules before you arrive, the Disney Lorcana beginner guide covers inking, questing, and challenging from scratch.
Elsa - Trusted Sister brings unique abilities to the Lorcana card pool.
Attack of the Vine ships with three new mechanics, and all three change how you should read your sealed pool once packs are open.
Christopher Robin - Hunny Sage breaks the two-ink rule, but only for Hunny cards. Christopher Robin is a dual-ink Amethyst/Sapphire Legendary whose Gather the Party ability lets you run any character with the Hunny classification in your deck no matter what ink color that card is printed in, the first break of Lorcana's two-color deck-building limit. At a prerelease this only matters if you open Christopher Robin and enough Hunny-classification cards from your 6 packs to make the tribal package worth the consistency cost. Six packs is a small, random pool, so don't force a three- or four-color build around a single copy unless your Hunny count actually backs it up. If you don't pull him, everything else in your pool still follows the normal two-ink sealed rule.
Temporary Shift changes how you value your bigger characters. This keyword, introduced through the new Turning Red cards, lets you pay a reduced cost to place a card over a same-named base character for one turn. At the end of that turn, damage clears and only the shifted card returns to your hand, the base character stays in play. Ming Lee - Giant Red Panda is the confirmed example: a 9-ink, 10/10 character that can Temporary Shift in for 7. In a sealed pool, treat a Temporary Shift card as a cheaper, repeatable combat trick rather than a permanent board upgrade, weigh it against your straightforward high-cost characters when you're counting curve in Step 2 below.
Vinelings are a token classification, not a card you draft for. The Vine and its Vineling tokens are generated by effects printed in the set rather than opened as a distinct card type, so you won't sort for them directly, but expect at least one Vine-related card in most sealed pools. Vinelings carry abilities that support Floodborn characters, so a card that spawns them is doing less work if your pool is light on Floodborn Shift targets.
There's also a new Team classification that lets characters sharing a name act as Shift bases for each other. If your pool has more than one printing of the same character name, you may have more legal Shift targets than a normal two-ink sealed pool would suggest, worth checking before you assume a Shift card has no valid base.
Because these mechanics are new to everyone at the table, read every Set 13 card in your pool carefully before you build (see the tips below). Assuming a card works like a familiar Shift or token effect from an older set is an easy way to misplay your first few rounds.
GODEEPER: Want the full rundown on how these mechanics were revealed and what else is confirmed for Set 13? Lorcana Attack of the Vine Preview: Set 13 July 2026 →
This is where prerelease events are won and lost. Six packs give you roughly 72 cards before accounting for duplicates. From those 72, you pick 30. Here's how to approach that.
Separate all your cards into their six ink colors: Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel. You're looking for the two colors with the most cards and the best curve, not the ones with the rarest cards.
For each color, count how many characters cost 1-2 ink, 3-4 ink, and 5+ ink. A good sealed color has cards spread across all three ranges. A color that gave you only expensive characters will clog your hand in early turns and leave you unable to develop the board.
Songs and items are sometimes the strongest cards in a sealed pool because they give you tempo without filling a character slot. If one color gave you strong action cards, that's reason enough to include it even if its character depth is weaker.
Aim for roughly:
Don't force a rare into your deck just because it's rare. A legendary that costs 8 ink is irrelevant if you never survive long enough to play it. Consistency beats power in sealed, every time.
GODEEPER: Brush up on how ink colors interact before the event to make faster color decisions on the day. Disney Lorcana Ink Colors Explained →
Most stores handle everything you need to play, but showing up prepared makes the day easier.
Bring deck sleeves (60-count, standard size) even though your deck's only 30 cards. Extra sleeves cover damage and drops. A deck box or basic card storage helps too. Dice or tokens for tracking lore totals are useful; some stores provide them, some don't.
Nice to have: a pen and notepad for tracking scores across rounds, water, and a snack. Events can run 3-4 hours. Your phone is handy for checking rulings on the official Lorcana app.
Don't bring cards from your collection with the intent to add them to your pool. That's disqualification territory. And don't crack extra packs at the table hoping for better cards. Your pool is locked once the event begins.
Arrive 10-15 minutes before the listed start time. Pack opening is the most chaotic part of the event and stores appreciate players who are settled and ready when the signal comes.
Don't overthink the rare count. New players gravitate to the shiniest cards. A consistent curve of commons and uncommons will beat a deck stuffed with expensive legendaries more than half the time. I've watched it happen repeatedly at prereleases.
Two colors is almost always correct. Three colors might let you fit in that one amazing card, but the consistency cost is real. Every time you ink a card from your third color, you're pulling a potential playable from your hand. Stick to two.
Lore-per-turn matters more than raw power. A character that quests for 2 lore is often a better sealed pick than one with high strength but no lore. The game ends at 20 lore. The faster you're stacking it, the less time your opponent has to set up threats.
Read your cards before round one. You probably haven't seen most of these Set 13 cards before today. Take 5 minutes after building to read every card in your list. Knowing what your cards actually do stops so many misplays.
Be selective about challenges. Tempo swings in sealed are brutal. Challenging an opposing character and losing your attacker can set you back two or three turns. Pick fights where you trade up in value, not ones where you break even.
Ask someone at your table. Prereleases draw a mix of veterans and first-timers. Someone nearby has probably played more sealed than you and is happy to give build feedback during the 20-25 minutes between opening packs and round one. The Lorcana crowd at local events is usually pretty approachable.
For constructed deck ideas to reference when you start building from your full Attack of the Vine collection after the event, the Disney Lorcana budget deck guide for 2026 is a useful starting point.
When is the Disney Lorcana Attack of the Vine prerelease? Prerelease events for Attack of the Vine (Set 13) run on July 17, 2026, one week before the full retail release on July 24, 2026. Individual stores may run multiple sessions across the day, so check your local game store's schedule.
How many packs do you open at a Lorcana prerelease? Each player opens 6 Attack of the Vine booster packs and builds a 30-card deck from those cards. You keep every card you open, including any duplicates and any high-value pulls.
Can you use cards from older sets at a prerelease? No. Prerelease is a Sealed format using only the packs given to you at the event. You cannot supplement your pool with cards from previous sets or from your own collection.
Do you need your own cards to attend a prerelease? No. The entry fee covers your 6 booster packs. Bring sleeves and a deck box if you have them, but the store supplies everything else you need to play.
How many ink colors should a prerelease deck use? Two ink colors is strongly recommended. Running two keeps your ink curve consistent and avoids situations where you're sitting on cards you can't play because you're missing the right ink type.
What is the minimum deck size at a Lorcana prerelease? 30 cards is the minimum. Most players build exactly 30 to maximize consistency when drawing through a small sealed pool. There's no maximum, but adding more cards dilutes your best pulls and hurts consistency.
Are foil or special cards legal at prerelease? Yes. Any card you open from your 6 packs is legal to play, including foil versions, enchanted cards, and any special treatments found in Attack of the Vine packs. All treatments of a card are functionally identical in gameplay.
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