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Lorcana Amber Amethyst Decklist: NA Championship Winner

16 min readBy Alex ChenUpdated 44 days ago

Disney Lorcana Amber Amethyst Evasive is no longer only a Wilds Unknown theory. Dillon LeDuc used the color pair to win the 2026 North America Championship in Anaheim, and the official recap shows the list was built for a field led by Emerald/Steel. This guide uses that 60-card list as a reference, then separates event-specific results from current Core tracker data. New to the game? See the Disney Lorcana how to play guide before tackling Evasive deck strategy.

Official Disney Lorcana Gaston Superior Archer card from the Amber Amethyst championship deck guide

Update, September 18, 2026: Ravensburger's recap confirms 136 qualified players, Emerald/Steel at 24.4% of the main-event field, 11 Emerald/Steel decks in Top 16, and Dillon LeDuc winning the final after four games with Amber/Amethyst. A separate LorcanaHunter snapshot updated September 14 lists Amber/Amethyst Set 13 as its most-played archetype at 23.2% of 1,172 tracked Core decks, with a 52.8% win rate and 35 top cuts. These sources measure different populations, so do not merge the championship percentages with tracker results.

TL;DR: The championship list is a character-heavy Amber/Amethyst Core deck with 51 characters and 9 actions. It develops a wide board, uses cheapening and tempo tools to keep characters in play, and has direct answers for important threats. Evasive is valuable because ordinary challenges cannot reach it, but it is not protection from banish or other effects. Use the winning list as a tested starting point, not as proof that every Amber/Amethyst build has the same matchup spread.

Disney Lorcana Amber Amethyst Evasive: quick answer

The deck aims to build a board that can quest repeatedly while forcing the opponent to spend effects rather than winning combat trades. Evasive characters are difficult to challenge, but the 2026 championship list is broader than a pure Evasive shell. It combines a large character count with cards that improve development, remove selected threats, and make a wide board harder to race.

Key takeaways

  • Dillon LeDuc won the 2026 Disney Lorcana North America Championship with Amber/Amethyst.
  • Evasive restricts ordinary challenges, but effects and banish abilities can still answer it.
  • The reference list has 51 characters and 9 actions, with no items or locations.
  • A September 14 LorcanaHunter snapshot put Amber/Amethyst Set 13 at 23.2% of 1,172 tracked Core decks, with 52.8% win rate and 35 top cuts.
  • Core currently includes Fabled, Whispers in the Well, Winterspell, Wilds Unknown, and Attack of the Vine.
  • Standard-rarity copies are enough to play the deck; premium Enchanted and Iconic copies are optional collectibles.

Real Disney Lorcana card collage featuring Cinderella, Tiana, Peter Pan, and Genie Decorative Disney Lorcana card collage; it is not the Amber Amethyst championship list or a current gameplay board.

How the Disney Lorcana Amber Amethyst Evasive deck works

Evasive is a combat restriction, not a blanket shield. A character with Evasive can only be challenged by a character that also has Evasive. The opponent can still use a banish effect, a song, damage, or another ability that does not challenge. That distinction should guide both your mulligan and your sequencing.

The reference list also matters because the title can make the deck sound like an old Evasive tempo list. Dillon LeDuc's list has zero items, zero locations, 51 characters, and 9 actions. Its main plan is to put several bodies on the board, use Grandmother Willow and Hamm to improve access to larger characters, and use cards such as Gaston, Tigger, and The Horseman Strikes! to keep opposing boards from converting into a faster lore race.

The deck is not required to contain a fixed number of Amber and Amethyst cards, and it does not need a 20-and-20 split. The winning reference has 32 Amethyst cards and 28 Amber cards. New lists may change that balance when the current event field changes, so build around roles and curve rather than color symmetry.

For players learning Lorcana's basic turn structure first, the beginner guide explains ink, questing, challenging, and the basic character lifecycle.

The 2026 North America Championship decklist

The official Ravensburger recap and the Lorcana Player event report publish the same 60-card reference list. It is useful because it shows how the archetype converted its color pair into a tournament plan rather than because every card is mandatory in a new build.

4 Besties, Assemble!
4 Cheshire Cat, Inexplicable
4 Demona, Scourge of the Wyvern Clan
3 Dumbo, The Flying Elephant
4 Gaston, Superior Archer
4 Grandmother Willow, Ancient Advisor
4 Hamm, Piggy Bank
4 Isis Vanderchill, Ice Queen of St. Canard
3 Luisa Madrigal, Confident Climber
4 Luisa Madrigal, Pushing Through
3 Nakoma, Waiting Out the Storm
1 Ohana Means Family
4 Rafiki, Mystical Fighter
4 Stitch, Carefree Surfer
2 Sven, Leaping Reindeer
4 The Horseman Strikes!
4 Tigger, Bouncing All the Way

SHOP: Want to build this exact list? Buy this list on TCGplayer → It loads the cards into TCGplayer Mass Entry at the lowest-priced matching printing, so check set, art and condition before you pay.

The list has a clear split between board development and interaction. The official recap describes Grandmother Willow as pseudo-ramp and highlights Hamm helping the deck deploy its larger characters cheaply. Gaston, Superior Archer is a five-ink Amber character that can banish a chosen character with 5 or more Strength when played. The Horseman Strikes! draws a card and may banish a chosen Evasive character, so it is a direct answer to an opposing Evasive board.

The list contains no action card whose name is a bounce spell. That does not mean Amethyst cards can never bounce characters in other versions, but it does mean this exact championship build should not be described as a bounce-event deck. Start from the published 60 cards, then record each change you make and the reason for it.

Building the Evasive core for Core Constructed

Attack of the Vine entered Core Constructed with its prerelease on July 17, 2026. The official format announcement says that Core then included Fabled, Whispers in the Well, Winterspell, Wilds Unknown, and Attack of the Vine. Sets 5 through 8 are not legal in the current Core card pool, although they remain available in Infinity Constructed.

The championship list is a useful legality check as well as a strategy reference. It is exactly 60 cards, uses two ink colors, and follows the four-copy limit for its repeated cards. If you copy the list, confirm each card in the current companion app or official card database before buying singles. Reprints and format changes can make an older deck page misleading.

What to look for when building:

Early board: You need characters that can enter the board before the opponent's curve gets ahead. Do not judge them only by lore value. A low-cost body that enables your next turn can be more useful than a larger card you cannot play on time.

Protected questing: Evasive characters can quest without facing an ordinary challenge, but their card text and stats still matter. Keep enough of these bodies to make your lore plan real without filling the deck with cards that do nothing when the opponent uses an effect.

Development: The winning list uses Grandmother Willow and Hamm to make its larger character turns more efficient. If your replacement cards do not create a similar development advantage, the deck may feel slower even if the ink colors look the same.

Interaction: Gaston and The Horseman Strikes! give the reference list ways to remove selected opposing characters. Tigger and the larger character package can also change how quickly the opponent can race, but the exact role depends on the board and the opposing list.

The more cards you move away from the reference list, the more important it becomes to test the actual curve. A color pair is not a complete strategy by itself.

GODEEPER: How the Core Constructed format works, what rotated out with Set 13, and which sets are legal right now. Disney Lorcana Core vs Infinity Format Guide 2026 →

The Amethyst package

Amethyst supplies much of the reference list's character density, along with flexible effects that let the deck contest a board without relying on challenges. Cheshire Cat, Rafiki, Demona, Isis Vanderchill, Luisa Madrigal, Sven, and Tigger all appear in the championship list, but their inclusion should be evaluated as a package rather than as isolated staples.

Some Amber/Amethyst versions use bounce and draw more heavily than LeDuc's list. Bounce returns a character to its owner's hand instead of banishing it, which can save one of your characters or reset an opposing effect body. The tradeoff is that returning an opponent's character to hand gives them another chance to replay it. Use bounce when the tempo gain, protection, or replay delay is worth that exchange.

Do not import a generic Singer-and-song plan just because it belongs to Amethyst. The championship list contains no song actions. If you add Singers or songs, make sure the package changes your curve or answers a problem that the 60-card reference list cannot handle. The Disney Lorcana starter decks guide is a better first stop if you are still comparing ink identities.

Real Disney Lorcana card collage featuring Mufasa, Belle, and Beast Decorative Disney Lorcana card collage; it is not a current Amber Amethyst board state or decklist image.

The Amber package

Amber gives the winning list its early development and several of its clearest answers. Grandmother Willow, Hamm, Nakoma, Gaston, Stitch, Besties, Assemble!, and Ohana Means Family make up the Amber portion of the reference list. The important point is not to force every Amber staple into the shell. Keep the cards that support your intended curve and remove the ones that leave you without a useful play on the turns where you need to develop.

Gaston is especially easy to misread. Its play effect can banish a chosen character with 5 or more Strength, so it is a targeted answer rather than a general answer to every opposing character. The Horseman Strikes! fills a different role because it specifically checks for Evasive. Save each card for the board it can actually answer instead of spending it for a small tempo gain.

Grandmother Willow and Hamm are also better understood as development tools than as automatic card advantage. They help the list reach its larger characters efficiently, but they do not remove the need to manage ink, hand size, and the order of your plays. If you replace either card, test whether the replacement still lets you establish a board before the opponent's interaction matters.

The winning list is not built around a fixed Shift or Support package. If you add those mechanics, make sure the cards improve the curve or protect a relevant quester instead of assuming that every Amber/Amethyst shell uses the same line.

SHOP: If you are building this list, compare current singles prices for the specific Amber and Amethyst cards you need. Check TCGplayer listings for Disney Lorcana singles.

Matchup plans after the North America title

The North America Championship gives this deck one verified high-level result, but one result is not a permanent matchup chart. Use the following plans as testing questions, then compare them with dated event data.

Against Emerald/Steel: This is the best-documented target because Emerald/Steel made up 24.4% of the 136-player field and filled 11 of the Top 16 slots. The final also showed the matchup at the highest level. Develop enough board to quest, then use Gaston or The Horseman Strikes! on the specific character that would let Emerald/Steel convert its turn into a race. Do not assume Evasive alone is enough, because Emerald/Steel can still use non-challenge effects.

Against Amber/Emerald: This pair can pressure the board and generate lore quickly. Keep an answer for the character creating the largest tempo swing, and do not spend all of your interaction on a body that is merely present. The official championship commentary called Amber/Emerald Items the apparent worst matchup for Amber/Amethyst, so treat item-heavy versions as a separate test from ordinary Amber/Emerald lists.

Against another Evasive deck: The Horseman Strikes! has a clean text-based use here, but using it too early can leave you without an answer for the character that matters next. Compare the two curves, protect your highest-lore questers from effects, and challenge only when the trade changes the race in your favor.

Against control: Evasive protects against ordinary challenges, not against a full control package. Keep enough cards in hand to rebuild after a banish effect, and avoid committing every high-value character when the opponent can answer the board in one turn. The Disney Lorcana Ruby Sapphire Items deck guide gives a comparison point for an effect-heavy control shell.

For a current snapshot, LorcanaHunter's September 14 meta page lists Amber/Amethyst Set 13 as its most-played archetype in the selected period. A separate September 16 Core tracker ranks Amber Amethyst as its top Tier 1 deck. Those rankings are useful context, but their methods differ and neither replaces checking a specific event's decklists.

GODEEPER: The Disney Lorcana Attack of the Vine Best Decks Guide tracks the post-rotation Core field and gives a wider comparison against the decks this shell is likely to face.

Step-by-Step: building Amber Amethyst Evasive

1. Start with a dated reference list. Use the championship list as a baseline, then compare it with recent Set 13 Core results. Record the event date and format before treating a deck as current.

2. Confirm legality and deck size. Core currently uses Fabled through Attack of the Vine. Check that your list has 60 cards, two legal ink colors, and no more than four copies of a card name unless a card's text changes that rule.

3. Mark each card's role. Label early board, questing, development, removal, draw, and recovery. If a proposed change fills a role already covered four times, explain what new matchup or curve problem it solves.

4. Test the opening turns. Track whether you have a useful play on turns two, three, and four. The deck needs a board before its larger characters matter, so a hand full of expensive cards is not automatically a strong hand.

5. Test the interaction package. Play against at least one Emerald/Steel list, one Amber/Emerald list, and one Evasive list. Note whether Gaston and The Horseman Strikes! answer the threats you expected them to answer, then change only one or two slots at a time.

6. Recheck the list after each major event. A championship result can change what players target, while a tracker can change when the sample grows. Keep the date next to your list so an old result is not mistaken for a current guarantee.

Tips for playing Amber Amethyst Evasive

Quest with Evasive characters every turn they're available unless there's a specific reason not to. The lore builds slowly enough that missing quest turns costs games.

Do not treat Evasive as permission to ignore opposing effects. Before questing, ask which cards in the opposing deck can banish, bounce, damage, or otherwise interact with the character. This matters more than the keyword alone.

Use development tools before committing your most expensive characters when the board state allows it. Grandmother Willow and Hamm are strongest when they improve the next turn, not when they are played without a follow-up plan. Keep enough ink open for the answer that prevents the opponent from winning the race.

Spend Gaston when its Strength condition lines up with a meaningful target. Spend The Horseman Strikes! when its Evasive restriction matters. The two cards are not interchangeable, and recognizing that difference prevents awkward turns where your best answer is already gone.

Finally, keep a record of the opposing archetype, who went first, and the turn on which the game ended. That small log gives you better information about your local field than an undated claim that Amber/Amethyst is simply favored or unfavored.

Frequently Asked Questions

What is the Amber Amethyst Evasive deck? It is a Core Constructed Amber/Amethyst deck that uses a dense character board, efficient development, and selected interaction to build lore. The 2026 championship list had 51 characters and 9 actions rather than a pure bounce-event package.

Did Amber Amethyst Evasive win a real tournament? Yes. Dillon LeDuc won the 2026 Disney Lorcana North America Championship in Anaheim with Amber/Amethyst, defeating Sky Duntz's Emerald/Steel deck in a four-game final. Ravensburger reports 136 qualified players in the main event.

What Core meta share does Amber Amethyst hold? A LorcanaHunter snapshot dated September 14, 2026 listed Amber/Amethyst Set 13 at 23.2% of 1,172 tracked Core decks, with a 52.8% win rate and 35 top cuts. This is dated tracker data, not an official tournament result.

Is it better than Amethyst Sapphire Evasive? There is no permanent answer. Compare the current curves, interaction, and event results for the two lists. The color pair that looks faster on paper may be less reliable if its cards do not line up with the field you actually face.

Is Amber Amethyst good for beginners? It is workable, but beginners need to learn when Evasive is safe, when an effect can still answer it, and when to hold ink for interaction. A simpler aggro list can be an easier first deck.

Should I buy Enchanted copies of key cards? Only if you want them as collectibles. Premium rarity versions do not replace the need to test the deck, and standard copies perform the same game actions.

Where do I find a current deck list? Check a dated Set 13 Core list on InkDecks, LorcanaHunter, or LorcanaTCG. Verify the event date, format, 60-card count, and current legality before copying it.

Do Sets 5 through 8 cards rotate before I finish building? They already rotated out of Core when Attack of the Vine entered the format on July 17, 2026. The current Core pool is Fabled, Whispers in the Well, Winterspell, Wilds Unknown, and Attack of the Vine.

References

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About the author

AC

Tournaments and format analysis

Pen name for the Shonen TCG desk's tournament coverage, format analysis and cross-game comparisons.

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