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Shonen TCG · Guides

Reviewing
Disney Lorcana
Attack of the Vine Amethyst Ruby upgrade decisions are more targeted than they were for Steelsong. The Bounce deck entered Set 13 in a strong position: 16% Infinity Constructed meta share, a tight core engine, and defined win lines that the new card pool doesn't disrupt. The upgrade question for Bounce isn't about rebuilding. It's about knowing which specific Set 13 singles fill the two real gaps the Wilds Unknown list carried.
This guide covers what Attack of the Vine adds to the Amethyst and Ruby pools for this archetype, which exact cards to add, what to cut, and a full updated 60-card framework. The Set 12 foundation is documented in the Lorcana Amethyst Ruby deck guide if you need the base list before reading the upgrade breakdown here.
TL;DR: Attack of the Vine Amethyst Ruby upgrade adds 3 to 4 new singles, and Ruby carries most of the weight this time. Meilin Lee, Superficially Obedient patches the 2-cost Ruby slot that was the Wilds Unknown list's weakest curve point. Meilin Lee, Popular Red Panda is a late-game flex piece whose Karaoke Queen ability gains lore off the deck's existing Friends on the Other Side copies. Amethyst adds one clean include, Winnie the Pooh, Hunny Archmage. The Merlin and Madam Mim engine doesn't change. Total spend for the Set 13 additions is light: no chase Enchanted cards are required for the upgrade to perform.
Attack of the Vine adds Set 13's new Hunny cycle in Amethyst and Turning Red pieces in Ruby, and Ruby is where the archetype's real gap gets fixed. The 2-cost Ruby slot was the weakest part of the Wilds Unknown list, either too passive or too dependent on being played from behind. Meilin Lee, Superficially Obedient fixes this directly. Amethyst's addition, Winnie the Pooh, Hunny Archmage, is a solid but unspectacular curve piece rather than a gap-fixer. You're patching a specific slot, not rebuilding the shell.
Elsa - Trusted Sister is one of the key characters in this Lorcana format.
The Bounce deck's core loop is unchanged by Set 13. You're still bouncing Merlin Goat for lore triggers, using Madam Mim forms to disrupt the opponent's board, and refilling your hand through Merlin Rabbit's enter-and-leave draw. What Set 13 adds is support around that loop, not a replacement for it.
Amethyst additions: the Hunny cycle
Attack of the Vine introduces a new classification called Hunny, tied to the Winnie the Pooh cast. The headline card, Christopher Robin, Hunny Sage, is a dual-ink Amethyst/Sapphire Legendary whose Gather the Party ability lets Hunny-classified cards ignore normal ink restrictions, but that card needs Sapphire access this deck doesn't have, so it's not a fit for Amethyst Ruby Bounce at all.
What is a fit: Winnie the Pooh, Hunny Archmage is a plain mono-Amethyst character with the Stick Together ability, gaining +2 Lore while you have 2 or more other Hunny characters in play. In a two-color Amethyst/Ruby deck without Christopher Robin, your only other native Hunny piece is Ruby's Tigger, Hunny Barbarian, so hitting that 2-or-more condition consistently means running real numbers of both. Even without the bonus online, Pooh is a fine ordinary Amethyst body that fits the curve.
Ruby additions: Turning Red early game and late game
Turning Red's Meilin Lee gets two separate Ruby prints in Attack of the Vine, and both matter for this archetype. Meilin Lee, Superficially Obedient is a 2-ink, 2/3 character who can quest for one lore. Her Newfound Confidence ability grants Evasive until the start of your next turn whenever a character is shifted onto her, which this deck won't reliably trigger since Bounce doesn't run a Shift package. That's fine: she doesn't need the ability online to be worth the slot. A clean 2-ink, 2/3 body that quests is exactly what the Wilds Unknown list's 2-cost Ruby section was missing.
Meilin Lee, Popular Red Panda is the late-game option, 6 ink with a Temporary Shift 3 cost to bring her in on top of an existing Meilin Lee, 4 power and 5 willpower. Her Karaoke Queen ability gains 3 lore whenever she sings a Song during your turn, and the deck already runs 4 copies of Friends on the Other Side. That's a real, direct payoff: land her, sing Friends on the Other Side the same turn, and the lore swing is immediate rather than theoretical.
Tigger, Hunny Barbarian is technically legal in this deck too (Ruby, 4 ink, 5 power and 4 willpower, Protective Charge readies a chosen Hunny character after he challenges), but his Reckless keyword forces him to challenge every turn if able. That's a real downside for a shell built around holding bounce responses open rather than committing to combat every turn. He's worth a budget test, not a priority slot.
GODEEPER: For the full tier list of Set 13 best decks, including where Bounce now ranks against Steelsong and Items, see the meta report. Disney Lorcana Attack of the Vine Best Decks Guide →
Specific additions ranked by priority for the Bounce archetype. These address real gaps rather than theoretical ones.
Tier 1 additions (run 3 to 4 copies):
Tier 2 additions (run 2 to 3 copies):
Tier 3 additions (run 0 to 1 copy, flex):
Moana - Island Explorer brings unique abilities to the Lorcana card pool.
The cuts target the weakest Wilds Unknown flex pieces, not any core engine cards. These rules are firm:
Do NOT cut under any circumstance:
Safe cuts for Set 13 additions (total 3 to 4 slots):
Don't over-cut the Ruby character section to fit more Amethyst additions. The deck needs Ruby pressure in turns one through three or the bounce engine never gets set up. Every removed Ruby character that isn't replaced with an equivalent-curve Ruby card weakens the early game. Meilin Lee, Superficially Obedient is the clean swap: she comes in as your worst existing 2-cost Ruby card goes to the sideboard.
GODEEPER: Tracking which Set 13 cards are worth buying versus waiting out price drops matters before you commit to an upgrade list. Disney Lorcana Attack of the Vine Buy Hold Sell Week 1 →
This framework reflects the Bounce shell with Set 13 additions slotted in. Individual card counts should shift based on your local meta and which specific Wilds Unknown flex pieces you were running.
Characters (38)
Actions and Songs (12)
Target 45 or more inkable cards total. The deck stumbles on draws where turn two doesn't have an inkable alongside the play. Track this when testing the updated list and adjust if you're hitting dry turns more than once per 10 games.
1. Confirm your Merlin and Madam Mim core stays untouched. Both Merlin forms at 4 copies each, both Madam Mim forms at 3-4 copies each, and Friends on the Other Side at 3-4 copies don't move regardless of what Set 13 offers. These are the engine, not flex slots.
2. Add Meilin Lee, Superficially Obedient at 3-4 copies. She's a clean 2-ink, 2/3 body that quests for a lore point, and she fixes the weakest curve slot the Wilds Unknown list carried. No upgrade or synergy is required for her to earn the spot.
3. Add Winnie the Pooh, Hunny Archmage at 2-3 copies. She's a solid mono-Amethyst curve filler even without the Hunny bonus online; treat the +2 Lore condition as a bonus, not a requirement, unless you're also running Tigger at real numbers.
4. Slot Meilin Lee, Popular Red Panda as a 0-1 late-game flex. Her Karaoke Queen ability gains 3 lore whenever she sings a Song, which pairs directly with your existing Friends on the Other Side copies. Land her, then sing Friends on the Other Side the same turn if you can afford both, rather than spreading the two plays across turns.
5. Cut 3-4 cards to make room. Trim Sisu from 4 copies to 3, remove 1-2 over-costed Ruby characters that were meta-reactive picks rather than engine pieces, and swap your worst existing 2-cost Ruby card for Meilin Lee, Superficially Obedient.
6. Test the updated 60 for inkable count. Target 45 or more inkable cards total, and track whether you're hitting dry turn-twos more than once per 10 games; adjust the flex slots if the new curve isn't landing.
Vs. Amber/Steel Steelsong (Infinity no. 1 at 19% meta share):
This matchup stays unfavorable after Set 13, around 45 to 55 for Bounce. Meilin Lee, Superficially Obedient reduces the number of dead early turns heading into the mid-game, which is where the Steelsong matchup was decided. The win line is unchanged: bounce their highest-lore character each turn (not the most recently played threat), keep Ruby questers questing regardless, and use Be Prepared for permanent removal on the scariest pieces. Don't try to clear the whole board with bounce effects. You can't keep pace with Steelsong's rebuild speed.
A cleaner curve on turns two and three means fewer games where Bounce falls behind before its engine comes online, which matters in the turns five through seven window where the deck previously ran out of gas. Still unfavorable, but the curve is a little more consistent than before.
Vs. Ruby/Sapphire Items (Infinity no. 3 at 12% meta share):
Good matchup, unchanged by Set 13. Items generates value through cards on the table, not characters, so bouncing their characters slows but doesn't touch their engine. Race the lore count: Ruby questers push pressure in turns one through four, Bounce disrupts their character-based lore pieces, and you close before their item effects compound. Win rate: around 55 to 60 for Bounce.
Meilin Lee, Superficially Obedient improves this matchup slightly because she's another cheap questing body that keeps the lore race moving in turns two and three, before the bounce engine takes over.
Vs. Amethyst/Sapphire Evasive (Core format's top deck at 19%):
This matchup was rare in Wilds Unknown Infinity but becomes more common if players cross over from Core format. Evasive's strategy (quest with characters that can't be challenged easily) breaks down against Bounce because Mim can return any character, Evasive or not, back to hand. The tempo advantage Bounce gets from resetting Evasive threats is real. Favorable matchup, around 55 to 45 for Bounce in Infinity where you have access to the full Merlin package.
General tips for the upgraded list:
Meilin Lee, Popular Red Panda's Karaoke Queen ability only triggers on your own turn when she's actually singing a Song. Sequence her onto the board, then sing Friends on the Other Side the same turn if you can afford both, rather than spreading them across two turns and missing the lore swing.
Meilin Lee, Superficially Obedient's Newfound Confidence ability needs a character shifted onto her to matter, and this deck doesn't run a Shift package. Don't build around it. She's in the list because a 2-ink, 2/3 quester is exactly what the curve needed, not because of the ability text.
Winnie the Pooh, Hunny Archmage's +2 Lore bonus needs 2 or more other Hunny characters in play at the same time. If you're not also running Tigger, Hunny Barbarian at real numbers, treat Pooh as a plain body and don't expect the bonus to matter most games.
The detailed upgrade breakdown for the other top Infinity deck is covered in the Attack of the Vine Amber Steel upgrade guide, which uses the same add-and-cut structure as this guide.
How many Attack of the Vine cards does Amethyst Ruby Bounce need?
Most competitive builds add 3 to 4 new Set 13 singles. The Ruby side sees the more reliable additions through two Meilin Lee prints, while Amethyst picks up a single solid curve piece in Winnie the Pooh, Hunny Archmage. You don't need to rebuild the whole list. The Merlin and Madam Mim core from your Wilds Unknown shell stays unchanged.
Does Amethyst Ruby Bounce still work after Attack of the Vine?
Yes. First-week local results show Bounce performing well with Set 13 additions, holding its position as the second most popular Infinity Constructed archetype after Steelsong. The core engine (Merlin Goat bounce loops, Madam Mim disruption, Ruby early pressure) wasn't countered or rotated and picks up genuine new tools.
Which Set 13 Hunny cards work best in Amethyst Ruby Bounce?
Winnie the Pooh, Hunny Archmage is the clean Amethyst include, a normal mono-Amethyst body that gets +2 Lore once you have 2 or more other Hunny characters in play. Tigger, Hunny Barbarian is Ruby and technically legal, but his Reckless keyword forces a challenge every turn, which cuts against a shell that wants to hold bounce responses open. Treat him as a budget test, not a priority.
What should I cut from the Wilds Unknown Bounce list for Set 13?
Target the underperforming flex slots: over-costed Ruby characters that rarely resolved before the win, redundant Song copies beyond the core package, and any Wilds Unknown tech cards that were meta-reactive picks rather than engine pieces. Never cut Merlin forms, Madam Mim forms, or Friends on the Other Side regardless of Set 13 additions.
Is Attack of the Vine Amethyst Ruby worth building for new players?
Yes. The core Merlin and Madam Mim cards remain competitively priced relative to the meta impact they provide. Set 13 additions are mostly Common and Rare rather than high-cost chases. New players can start with the Wilds Unknown core and slot in 3 to 4 Set 13 singles for a competitive Infinity Constructed list.
How does Attack of the Vine change the Steelsong matchup for Bounce?
Marginally better. Meilin Lee, Superficially Obedient gives Bounce a cleaner 2-cost Ruby body than the Wilds Unknown list had, which reduces the number of dead early turns heading into the mid-game where the Steelsong matchup is decided. The matchup stays unfavorable overall, around 45 to 55 for Bounce, but the curve is a little more consistent than before.
What is the best Turning Red card for Amethyst Ruby Bounce?
Meilin Lee, Superficially Obedient is the standout Turning Red addition for Bounce. She's a clean 2-ink, 2/3 body that quests for a lore point, fixing the deck's least consistent curve slot. Meilin Lee, Popular Red Panda is a strong late-game flex option too, her Karaoke Queen ability gains 3 lore whenever she sings a Song, which pairs directly with the deck's existing Friends on the Other Side copies.
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TCG Reviews & Guides Editor
TCG reviews and guides editor specialising in set reviews, deck builds, and beginner content across One Piece TCG, Union Arena, Disney Lorcana, and Dragon Ball Fusion World. Known for step-by-step guides that actually work at the local game store level.
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