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Shonen TCG · General

Reviewing
Union Arena
This Union Arena InuYasha Red deck guide covers a genuine mechanical loop built into the title character's own card: rest Inuyasha, then reactivate him for a bigger, better attack. What follows is what the four confirmed Red Super Rares actually say on the card, not a fan-made archetype name.
TL;DR: Inuyasha, Kagome Higurashi, Kikyo, and Miroku are the four confirmed Red Character SRs in UA50BT/UE23BT. Inuyasha draws a card on an unblocked attack and can switch from resting back to active for a bigger swing; Kikyo and Kagome both key off resting an active Inuyasha to unlock their own effects. There's no official "Counter Rush" archetype name and no tournament data yet, only verified card text.
Red. The four headline Character SRs confirmed on Union Arena's official card list, Inuyasha (UA50BT/IYS-1-046), Kagome Higurashi (066), Kikyo (049), and Miroku (071), are all Red. That makes Red the deck to build if you're chasing the title character's own kit, separate from Sesshomaru and Naraku, who are Purple.
Inuyasha (UA50BT/IYS-1-046, SR) costs 4 Red energy and 1 AP for 4000+ BP.
UA50BT-046
UA50BT-046Shop on TCGplayer His printed effect: [Raid] switches him to active and lets him move to the front line. Once per turn, when he attacks and isn't blocked, you draw a card. His Activate: Main ability only works on a turn he was switched from active to resting by one of your own abilities, at which point you can switch him back to active for 1000 BP and Impact (1), or Double Attack instead if he was played that same turn.
That last clause is the whole deck in one sentence: Inuyasha needs something else to rest him first before his best mode turns on. He doesn't do it himself.
Inuyasha's printed card text: the Activate: Main ability only works on a turn he was rested by one of your own effects.
Kikyo (UA50BT/IYS-1-049, SR, 3 Red energy, 1 AP, 3000+ BP)
UA50BT-049
UA50BT-049Shop on TCGplayer is a [Nullify Impact] character whose Activate: Main ability only fires on the turn she was played. It rests one active Inuyasha on your front line, and if you do, you choose between switching Kikyo to active for 1000 BP, or resting an opposing front-line character outright. Her trigger effect is [Get], adding her straight to your hand when flipped from Life.
Kagome Higurashi (UA50BT/IYS-1-066, SR, 4 Red energy, 1 AP, 4000 BP) does two things. Her When Played effect plays a cheap Red Inuyasha- or Kagome-family card (3 energy or less, 1 AP) from hand to the field resting, which is the deck's actual cost discount. Once she's on the front line, her Activate: Main ability, once per turn, rests an active Inuyasha; if you do, she becomes unblockable by anything 4000 BP or higher for the turn, and a second character of your choice gains 1000 BP.
Read those two abilities back to back and the loop is obvious: Kikyo and Kagome both want to rest an active Inuyasha to unlock their own payoff, and Inuyasha wants to be rested by something so his Activate: Main ability comes online. Sequencing who rests him and when is the actual skill test in this deck, not a counter you're spending.
GODEEPER: New to the game entirely? The core rules cover AP, energy, and the Front Line/Energy Line split this deck relies on. Union Arena How to Play: Rules & Turn Flow Explained →
Miroku (UA50BT/IYS-1-071, SR, 5 Red energy, 1 AP, 4000 BP) plays a different role: interaction. His When Played effect lets you place any number of Event cards from your sideline into the removal area, then sideline up to one opposing character with 2500 BP or less. If Sango is also on your field, each card placed into removal area this way adds 500 to that BP threshold, so a fuller sideline of spent Events with Sango present can pick off meaningfully bigger targets. Sango herself (UA50BT/IYS-1-056, C, 1 Red energy, 1 AP, 1500 BP) is a cheap early play with a When Played dig for a Red Event card and a separate trigger effect that switches a field character to active and gives it 3000 BP for the turn.
Miroku is your answer to a small blocker or an annoying early character your opponent won't attack into. He costs the most energy of the four SRs, so he tends to come down after your board is already established.
Miroku's removal effect scales with Sango on the field: each Event card placed into removal area adds 500 to the BP threshold he can sideline.
Reading the four SRs together, here's what a clean sequence looks like, built directly from their printed text rather than a hypothetical.
Turn where Inuyasha is already on the field, resting from a prior attack: Play Kagome Higurashi from hand. Her When Played effect fires immediately, letting you drop a cheap Inuyasha- or Kagome-family card from hand onto the field, resting. Move Kagome to the front line if she isn't already there.
Same turn, main phase: Activate Kagome's front-line ability, once per turn. She rests an active Inuyasha, but in this line Inuyasha is already resting from last turn's attack, so this specific line needs Inuyasha active first. Swap the order: activate Kagome only on a turn Inuyasha is active and hasn't attacked yet. Doing so switches Kagome herself unblockable by 4000+ BP characters for the turn and pumps a second character 1000 BP, at the cost of resting Inuyasha before he attacks.
The actual efficient line: attack with Inuyasha first while he's active. If unblocked, his own ability draws a card. He ends the attack resting, which is exactly the state his own Activate: Main ability wants, but that ability needs him rested by one of your OWN abilities, not by attacking, so attacking alone doesn't unlock it. Kikyo or Kagome resting him from an ability (not combat) is the piece that turns his reactivation on. Play Kikyo on a turn Inuyasha is active: her Activate: Main ability rests him, and she can choose to switch herself to active for 1000 BP, or tap down an opposing blocker instead, either useful depending on the board.
Result: by sequencing Kikyo or Kagome's ability to rest Inuyasha, then activating his own reactivation ability, you get a 5000 BP (1000 BP bonus) Inuyasha with Impact (1), or a Double Attack version if he was just played, on top of whatever Kikyo or Kagome's own effect did that turn. That's the real payoff this deck is built to set up, two ability activations working together rather than one card doing everything.
A workable Red InuYasha shell leans on:
Run copies of the cheap Red commons and uncommons in the set to fill your curve below these four SRs; the official card list confirms 28 Common and 28 Uncommon slots exist in Red plus Purple combined, but this guide only asserts specific text for the cards quoted above. Verify any other specific card's ability directly on Union Arena's official card list before building around it.
GODEEPER: Want the collector side, autograph SRs, pull rates, and where to buy? The buying guide breaks down JP import vs waiting for the EN release. Union Arena InuYasha Buying Guide →
What color is the Inuyasha deck in Union Arena? Red. Inuyasha (UA50BT/IYS-1-046), Kagome Higurashi (066), Kikyo (049), and Miroku (071) are all confirmed Red Character cards per the official card list.
Is there an official "Counter Rush" archetype name for this deck? No official Bandai archetype name exists. The deck plays aggressively because of what the card text does, not a published label.
How does Inuyasha's rest-and-reactivate engine work? He needs another effect to rest him first, then his Activate: Main ability switches him back to active for 1000 BP and Impact (1), or Double Attack if played that turn.
What does Kagome Higurashi do? She discounts your curve on play and, from the front line, rests an active Inuyasha to become unblockable by high-BP characters while pumping a second character.
Does the Union Arena InuYasha starter deck exist? No. Only the UA50BT (JP) and UE23BT (EN) booster packs exist; no starter or trial deck has been announced.
Is there tournament data yet for this deck? No. The official top-placing decks archive shows zero InuYasha results as of this writing.
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Former card game tournament organiser turned analyst. Covers One Piece TCG meta, deck efficiency, and card valuation. Builds spreadsheets for decks most people just play.
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